Questions? Galaxy DarkOrbit
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Gates, Door trzos what gives? ... DarkOrbit
What gives me the door materializer galax? Using the materializer
can build 4 new teleportation doors and jump to galaxies unknown.
What awaits me in these galaxies?
When you build a door you can jump to the galaxy that lies behind the door and face the challenge there. If you overcome all the challenges of a galaxy, we expect substantial rewards.
"I can use a door more than once?
No, once you've used a door, you must re-build this door to return to the galaxy. The other doors remain unchanged incomplete.
"I can jump back from one of the four galaxies?
Yes, after a wave of aliens, there are two portals: one of them takes you back to base.
What happens if I have a part of a door?
If you have a part of a door, you can not lose. You can collect up to 5 parts of doors and use them as leverage repeated in the materialized.
Depending on the number of repeated parts of the door you have, you get:
* 1 part of the door twice
* 2 parts of the door: three
* 3 parts of the door: the Quad
* 4 parts the door five times
* 5 parts of the door six times
5 parts If you have met repeatedly in the door, the next time you use the materializer win six times the value.
"I can gather more than 5 parts as a multiplier?
No, when you duplicate the 5 parts, be used as a multiplier automatically the next time you use materialized.
What happens when I get to a part of a door by using a multiplier?
In that case just get a new part to the door. You do not get double the parts. If you use a multiplier of 5 parts of the door and the door need only 2 parties, receive the rest as ammunition or bond.
"I can only make parts of the door?
No, in addition to the parts of the door can win the following:
* All types of ammunition elite laser (-240 20 shots) * Missiles and mines
elite (2 to 12 pieces)
* Bonds * Xenomita
repair (between 5-7 pieces) * Extra Hitpoints
What happens when I have the ammunition to the full chamber?
also receive ammunition. The space you also get or not.
How much does materialize?
costs 100 uridium materialize. To materialize receive or part of a door or at least a prize worth 100 uridium or more.
also fight for extra energy you will not need to pay anything for using materialized.
What are the extra hitpoints?
are extra life points. You can even double the life points based on your ship. Hitpoints are undermined by the attacks and rarely need repairbot.
"I can choose when redeeming a voucher repair?
The bond is used for your next repair your ship or a Vant. Can not decide if you use it or not. I
Premium, is also apparent to repair my ship a bonus?
As the repair of your ship is free, you are not deduct any bonus compensation for your ship. Awards
different doors Galaxy Gates:
These are the awards for successfully completing the waves of aliens from the gates of the Galaxy Gates
DOOR ALFA (A)
+ + 100.000 4,000,000 Experience Honor
Ammo Dmg
+ 20.000 X-4
+ 20.000 Uridium
BETA DOOR (B) Experience
+ 8000000 + 200.000 + 40.000 Honor
Ammo Dmg + X-4 40.000 Uridium
DOOR GAMMA (Y) Experience
+ 12,000,000 + 300.000 + 60.000 Honor
Ammo Dmg + X-4 60.000 Uridium
DOOR DELTA
+ 9,000,000 Experience Honor
+ 225.000 + 45.000 X-4 Ammo Dmg
Uridium + 45.000 + 5 Repair bond
+ 450 xenomit
Order and number of aliens of Gates Galaxy Alpha Beta and Gamma
Streuner
40-40-40-Mordon
lordakias
saimonitos 80-20-80-Kristalina
devolarium
sibelones
20-80-16-kristalones
sibelonitas
30-protegit
What gives me the door materializer galax? Using the materializer can build 4 new teleportation doors and jump to galaxies unknown.
What awaits me in these galaxies?
When you build a door you can jump to the galaxy that lies behind the door and face the challenge there. If you overcome all the challenges of a galaxy, we expect substantial rewards.
"I can use a door more than once?
No, once you've used a door, you must re-build this door to return to the galaxy. The other doors remain unchanged incomplete.
"I can jump back from one of the four galaxies?
Yes, after a wave of aliens, there are two portals: one of them takes you back to base.
What happens if I have a part of a door?
If you have a part of a door, you can not lose. You can collect up to 5 parts of doors and use them as leverage repeated in the materialized.
Depending on the number of repeated parts of the door you have, you get:
* 1 part of the door twice
* 2 parts of the door: three
* 3 parts of the door: the Quad
* 4 parts the door five times
* 5 parts of the door six times
5 parts If you have met repeatedly in the door, the next time you use the materializer win six times the value.
"I can gather more than 5 parts as a multiplier?
No, when you duplicate the 5 parts, be used as a multiplier automatically the next time you use materialized.
What happens when I get to a part of a door by using a multiplier?
In that case just get a new part to the door. You do not get double the parts. If you use a multiplier of 5 parts of the door and the door need only 2 parties, receive the rest as ammunition or bond.
"I can only make parts of the door?
No, in addition to the parts of the door can win the following:
* All types of ammunition elite laser (-240 20 shots) * Missiles and mines
elite (2 to 12 pieces)
* Bonds * Xenomita
repair (between 5-7 pieces) * Extra Hitpoints
What happens when I have the ammunition to the full chamber?
also receive ammunition. The space you also get or not.
How much does materialize?
costs 100 uridium materialize. To materialize receive or part of a door or at least a prize worth 100 uridium or more.
also fight for extra energy you will not need to pay anything for using materialized.
What are the extra hitpoints?
are extra life points. You can even double the life points based on your ship. Hitpoints are undermined by the attacks and rarely need repairbot.
"I can choose when redeeming a voucher repair?
The bond is used for your next repair your ship or a Vant. Can not decide if you use it or not. I
Premium, is also apparent to repair my ship a bonus?
As the repair of your ship is free, you are not deduct any bonus compensation for your ship. Awards
different doors Galaxy Gates:
These are the awards for successfully completing the waves of aliens from the gates of the Galaxy Gates
DOOR ALFA (A)
+ + 100.000 4,000,000 Experience Honor
Ammo Dmg
+ 20.000 X-4
+ 20.000 Uridium
BETA DOOR (B) Experience
+ 8000000 + 200.000 + 40.000 Honor
Ammo Dmg + X-4 40.000 Uridium
DOOR GAMMA (Y) Experience + 12,000,000 + 300.000 + 60.000 Honor
Ammo Dmg + X-4 60.000 Uridium
DOOR DELTA
+ 9,000,000 Experience Honor
+ 225.000 + 45.000 X-4 Ammo Dmg
Uridium + 45.000 + 5 Repair bond
+ 450 xenomit
Order and number of aliens of Gates Galaxy Alpha Beta and Gamma
Streuner
40-40-40-Mordon
lordakias
saimonitos 80-20-80-Kristalina
devolarium
sibelones
20-80-16-kristalones
sibelonitas
30-protegit
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UAS level ... DarkOrbit
UAVs
From here you can buy the UAVs.
The price of UAVs is not fixed and depends on the number of UAVs that we have, ie to calculate the price of a FLASH vant UAVs have only the FLASH type that we have. To calculate the price of an IRIS vant only takes into account the number of UAVs IRIS we have already purchased.
UAVs
From here you can buy the UAVs.
The price of UAVs is not fixed and depends on the number of UAVs that we have, ie to calculate the price of a FLASH vant UAVs have only the FLASH type that we have. To calculate the price of an IRIS vant only takes into account the number of UAVs IRIS we have already purchased.
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Hangar Kits ... DarkOrbit
HANGAR window
SUMMARY
From this window you can take a look at the state of our craft, as well as purchase new equipment and ammunition. To access the different sections of this section we use the left menu.
When you open the Hangar we charge the same window that appears in the picture above. In this window you can take a quick look at the state of our ship, watch your speed, hit points, quantities of ammunition, etc ... as well as see the status of the UAVs. EQUIPMENT
Dark Orbit features a vast array of weapons, generators and extras. This allows us to customize our ship's equipment so that it suits our needs. To modify the equipment of the ship have to go to the Team section, which looks like the image below:
buttons highlighted with a red box are the settings buttons. Using these buttons you can access the various configurations of our ship to be adapted to our taste.
buttons highlighted with a green box used to change the view of the ship / UAVs. This allows us to modify the kit alternatively our ship and our UAVs.
As we see, our ship can handle two possible configurations. This allows us, for example, having a configuration to hunt aliens (who have plenty of firepower and shields) and another to return to the base (which will have many speed generators and shields to escape safely). Will always be one of the two active configurations. You recognize the active configuration because you have a flashing yellow light on the left.
To align the two configurations have to follow the following steps:
"First activate the settings you want to modify by selecting with the mouse.
, then remove the equipment that we will not be used for storage in a warehouse.
-To end loaded on the ship the equipment desired.
To equip / unequipped something in our ship, we select with the mouse. After selecting the item, a window will allow us to mount the element on the ship, store it in the store, repair it (the UAS option to repair when damaged) or sell it. If you do not want to do any of these actions simply press the button shaped blade that is in the top right corner of the window to close the window.
HANGAR window
SUMMARY
From this window you can take a look at the state of our craft, as well as purchase new equipment and ammunition. To access the different sections of this section we use the left menu. When you open the Hangar we charge the same window that appears in the picture above. In this window you can take a quick look at the state of our ship, watch your speed, hit points, quantities of ammunition, etc ... as well as see the status of the UAVs. EQUIPMENT
Dark Orbit features a vast array of weapons, generators and extras. This allows us to customize our ship's equipment so that it suits our needs. To modify the equipment of the ship have to go to the Team section, which looks like the image below:
buttons highlighted with a red box are the settings buttons. Using these buttons you can access the various configurations of our ship to be adapted to our taste. buttons highlighted with a green box used to change the view of the ship / UAVs. This allows us to modify the kit alternatively our ship and our UAVs.
As we see, our ship can handle two possible configurations. This allows us, for example, having a configuration to hunt aliens (who have plenty of firepower and shields) and another to return to the base (which will have many speed generators and shields to escape safely). Will always be one of the two active configurations. You recognize the active configuration because you have a flashing yellow light on the left.
To align the two configurations have to follow the following steps:
"First activate the settings you want to modify by selecting with the mouse.
, then remove the equipment that we will not be used for storage in a warehouse.
-To end loaded on the ship the equipment desired.
To equip / unequipped something in our ship, we select with the mouse. After selecting the item, a window will allow us to mount the element on the ship, store it in the store, repair it (the UAS option to repair when damaged) or sell it. If you do not want to do any of these actions simply press the button shaped blade that is in the top right corner of the window to close the window.
Inurl:live View / -axis
start playing ... Data DarkOrbit
HOME Window
is the initial window of the game.
On top (recuadro rojo) podemos encontrar la información básica de nuestra cuenta. Esta sección estará visible en todas las ventanas del juego y en ella podemos encontrar la siguiente información:
-ID USUARIO: este número es el identificador de nuestra cuenta y es necesario para contactar con el soporte técnico y que puedan identificar tu cuenta.
-PE: Indica los puntos de experiencia que tenemos acumulados
-NIVEL: Indica el nivel que hemos alcanzado
-JACKPOT: Indica el total de euro-jackpots que tenemos acumulados.
-CRÉDITOS: Total de créditos que tenemos en nuestro haber.
-URIDIUM: Cantidad total de uridium disponible en nuestra cuenta.
-USUARIOS CONECTADOS: Da una idea of the town who will be the maps.
The green box shows the game menu, through which we can access the different sections of it. Throughout this chapter we will be describing the operation and usefulness of each section.
The blue box shows additional information about our account:
-User: Nick
Game-Server: The server you are currently playing
-Range: Indicates the status currently enjoyed.
-Premium: Indicates whether your account is premium or not.
-Level: level we have achieved.
-Enterprise: He says the acronym of the company to which we are affiliated.
-Current Position: It tells us how map we are today.
-User: Date on which our account was created.
Besides this information, from here we can access the Hall of Fame to see our place in the ranking and can also access the log book, where we take a look at the type of activities we have done recently.
Also from this window you can make changes to user data (to be discussed below), or to contact the technical support, by clicking on the link of initial letters, and using the contact form.
Comment on this last, that the contact form should be used only to treat problems actual support service.
HOME Window
is the initial window of the game.
On top (recuadro rojo) podemos encontrar la información básica de nuestra cuenta. Esta sección estará visible en todas las ventanas del juego y en ella podemos encontrar la siguiente información:
-ID USUARIO: este número es el identificador de nuestra cuenta y es necesario para contactar con el soporte técnico y que puedan identificar tu cuenta.
-PE: Indica los puntos de experiencia que tenemos acumulados
-NIVEL: Indica el nivel que hemos alcanzado
-JACKPOT: Indica el total de euro-jackpots que tenemos acumulados.
-CRÉDITOS: Total de créditos que tenemos en nuestro haber.
-URIDIUM: Cantidad total de uridium disponible en nuestra cuenta.
-USUARIOS CONECTADOS: Da una idea of the town who will be the maps.
The green box shows the game menu, through which we can access the different sections of it. Throughout this chapter we will be describing the operation and usefulness of each section.
The blue box shows additional information about our account:
-User: Nick
Game-Server: The server you are currently playing
-Range: Indicates the status currently enjoyed.
-Premium: Indicates whether your account is premium or not.
-Level: level we have achieved.
-Enterprise: He says the acronym of the company to which we are affiliated.
-Current Position: It tells us how map we are today.
-User: Date on which our account was created.
Besides this information, from here we can access the Hall of Fame to see our place in the ranking and can also access the log book, where we take a look at the type of activities we have done recently.
Also from this window you can make changes to user data (to be discussed below), or to contact the technical support, by clicking on the link of initial letters, and using the contact form.
Comment on this last, that the contact form should be used only to treat problems actual support service.
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Aliens ... DarkOrvit
Aliens
Dark Orbit The universe is not only full of players wanting to have fun, there are several breeds of aliens attempt to make the game more entertaining if possible.
aliens in the list below, you'll notice a section called "Reward." This section tells you what is going to give the alien when you have destroyed. In gray highlights the rewards that gives you nothing more to destroy the alien, the rest of the award appears in the game as a cargo box or resource box, which can be collected by any player, but belongs to those who have destroyed the alien.
* Note: In all previous Aliens are stronger species or UBER BOSS calls, Except enKubikon and protegit.
Aliens
Dark Orbit The universe is not only full of players wanting to have fun, there are several breeds of aliens attempt to make the game more entertaining if possible.
aliens in the list below, you'll notice a section called "Reward." This section tells you what is going to give the alien when you have destroyed. In gray highlights the rewards that gives you nothing more to destroy the alien, the rest of the award appears in the game as a cargo box or resource box, which can be collected by any player, but belongs to those who have destroyed the alien.
* Note: In all previous Aliens are stronger species or UBER BOSS calls, Except enKubikon and protegit. When Is The Rut In Southeast Alabama
UAS: Flax and Iris ... DarkOrbit
When you vant get enough experience to level up. This improves the performance of the Levant, so that, for each level that you upload, enhance the weapons you have equipped by 2% and 4% shields. A UAV can never have a level higher than 6.
The UAVs are not damaged when you are attacking, but if when they destroy your ship. Every time they destroy your ship the percentage of damage for each vant to grow by 2.5%. If this percentage of damage reaches 100, the Levant explode and lose. This loss affects only the Levant, had equipped the items appear in your hangar.
The option to avoid losing your UAS is repaired. To repair their damage is reduced to 0, but in the process will also lose a level. The repair usually cost us 500 uridium by vant to be repaired, regardless of the damage, so repair is advisable only when the damage ratio is high.
When you vant get enough experience to level up. This improves the performance of the Levant, so that, for each level that you upload, enhance the weapons you have equipped by 2% and 4% shields. A UAV can never have a level higher than 6.
The UAVs are not damaged when you are attacking, but if when they destroy your ship. Every time they destroy your ship the percentage of damage for each vant to grow by 2.5%. If this percentage of damage reaches 100, the Levant explode and lose. This loss affects only the Levant, had equipped the items appear in your hangar.
The option to avoid losing your UAS is repaired. To repair their damage is reduced to 0, but in the process will also lose a level. The repair usually cost us 500 uridium by vant to be repaired, regardless of the damage, so repair is advisable only when the damage ratio is high.
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